India’s online gaming industry has been dealt its most decisive regulatory blow yet with the Online Money Gaming Bill.
The Promotion and Regulation of Online Gaming Bill, 2025, recently passed by the Lok Sabha, enforces a blanket ban on all forms of online money gaming, including fantasy sports, poker, rummy, and online lotteries irrespective of whether they are based on skill or chance. The government has justified this sweeping measure as a necessary safeguard against rising addiction, financial distress, and the misuse of gaming platforms for illicit activities like money laundering and terror financing. While the Bill addresses pressing societal concerns, it has triggered widespread anxiety within the gaming and sports industries, both of which face unprecedented challenges in the aftermath. Before this legislation, India’s online gaming industry was on a meteoric rise.
Valued at over ₹2 lakh crore with annual revenues of ₹31,000 crore, the sector had drawn more than ₹25,000 crore in foreign direct investment (FDI) and built a user base exceeding 500 million by 2024. Major players like Dream11, MPL, Games24x7, Winzo, and Zupee had positioned India among the fastest-growing global gaming markets. This growth was not without criticism. Cases of addiction, mounting debts, and even suicides linked to compulsive online money gaming led to mounting pressure on lawmakers. The industry’s patchwork of state-level regulations created a legal grey area, and attempts at self-regulation failed to convince policymakers.
The new Bill closes that chapter decisively.
What the Bill Prohibits
- Complete ban on online money gaming with stakes—whether skill-based or chance-based.
- Advertising restrictions across all media platforms, including endorsements by celebrities.
- Financial transaction blocks: banks and payment gateways cannot process funds tied to money games.
- Penalties: Operators face up to three years in prison and fines up to ₹1 crore; repeat offenders risk harsher punishments.
- Player protection: Crucially, users are not criminalized but treated as victims of exploitation.
By targeting the supply side operators, advertisers, and payment facilitators the government seeks to dismantle the industry’s financial lifelines.
Promotion of E-sports: A Strategic Pivot
In stark contrast to the crackdown on real-money gaming, the Bill recognizes e-sports as a legitimate competitive sport. The Ministry of Youth Affairs and Sports will now frame guidelines, establish academies, and promote e-sports as part of India’s broader sports ecosystem. This aligns with global momentum, especially as e-sports prepare for Olympic inclusion in 2027. For policymakers, e-sports represent a “safe, skill-based” digital future, one that can generate economic value without the social risks linked to gambling-style platforms.

The Fallout: Jobs, Investments, and Revenue at Risk
Industry groups have called the legislation a “death knell” for real-money gaming. Projections suggest:
- 200,000 jobs could be lost.
- 400 companies face shutdown, with more than 300 at immediate risk.
- ₹25,000 crore in FDI may erode.
- ₹20,000 crore in annual tax revenue could vanish.
- ₹6,000 crore in allied ecosystem spending (advertising, tech, infrastructure) may collapse.
Beyond the numbers, there is concern that a complete ban will push users to illegal offshore platforms, exposing them to fraud while depriving the government of tax revenues.
Shockwaves Through Indian Sports
The implications for Indian sport are perhaps even more profound. Fantasy sports sponsorships had become a crucial revenue stream for emerging leagues and grassroots programs.
- Indian Super League (ISL) and Pro Kabaddi League (PKL), both heavily reliant on fantasy sports sponsors, now face funding gaps. ISL’s sponsorship market (₹665 crore) and PKL’s (₹415 crore) may shrink drastically.
- State cricket leagues and grassroots tournaments, often dependent on Dream11 and similar platforms, risk collapse, weakening the talent pipeline.
- Cricket itself will absorb a dip—IPL’s five-year fantasy gaming deal with My11Circle alone was worth ₹625 crore—but its diversified revenue sources give it resilience.
Industry experts warn that up to 50% of domestic and state-level leagues could shut down, with sponsorship losses of 30–40%. The likely outcome is an even more cricket-dominant ecosystem, to the detriment of other sports.
Government vs Industry: Two Perspectives
Government’s stance: The ban is a “societal decision”, prioritizing public health and national security over economic gains. Officials cite suicides linked to gaming debts and cases of terror financing as evidence that decisive action was necessary. Industry’s stance: Companies and associations argue for “smart regulation”, not prohibition. They call for frameworks that separate skill from chance, enforce responsible gaming, and ensure taxation compliance. Many also warn of talent flight, as entrepreneurs and tech talent may move abroad.
Several key developments will shape the Bill’s long-term impact:
- Legal battles: The industry is preparing constitutional challenges, arguing that gambling is a state subject and that courts have previously upheld the legality of skill-based games.
- Alternative models: Some platforms may pivot to subscription-based formats, though these are unlikely to replicate the scale of real-money games.
- Diversified sponsorships: Non-cricket leagues will need to court FMCG, automotive, and financial brands to replace gaming sponsors.
- Government support: Without intervention, grassroots sports may wither. Policymakers may need to offer incentives to attract new sponsors or provide direct funding.
The Online Money Gaming Bill, 2025 is more than just a gaming regulation it is a restructuring of India’s sports economy. By eliminating fantasy sports and betting revenues, it risks destabilizing leagues, jobs, and talent pathways, even as it seeks to protect society from the darker side of online gambling. At the same time, the elevation of e-sports signals a new direction for India’s digital sports future. Whether this gamble pays off will depend on how well stakeholders government, sports bodies, and private players adapt to a dramatically altered playing field.
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